Wow. So much can happen. I went to the Ankheg farm screen, killed as many of those as I could…but no one will buy the shells anymore. All that lugging, for nothing. I went back to Beregost and FAI, to find who I accidentally might have sold Minsc’s Ring of Animal Charming to, but to no avail. It is lost. So I head on to Baldur’s Gate, to get more treasures, start the multitude of quests, and hopefully get Imoen to level 7 mage before attempt Durlag’s Tower.
So the first screen – shops, right away. Sling+1 for both Yeslick and Dynaheir, awesome. Also the Sorcerer’s Sundries – I kill the four mages upstairs, and Dynaheir dings 7th level, so she can cast 4th level spells now! Nothing much besides Otiluke’s Resilient Sphere for her to use…so that kind of bites. And that spell is thanks to the TotSC expansion…wow. Thank goodness both her and Imoen already have Cloudkill in their spellbooks.
Everywhere I turn I am enbroiled in side-quests; the thieves’ guild; Narlen’s two thieves’ guild sub-quest robberies; the cleric with the dead son at Umberlee’s; and of course, Coran’s daughter poisoned by Yago. I resolve all of these, killing the poor three women defending their pieces of the airship parts…not really what a paladin would do. I also get the Tomb of Dex from the Thieves Guild, and of course become poinsoned, following Lothander’s sub-quest for the Geas. I pick up the Tome of Wisdom from the Lady’s Temple…then kill all the Umberlee priests, rather than give it up (again, not at all paladin-like, but…they were evil, and I lost no reputation!). I use the Wis tome myself, for 16 now. Dex, well, 10 Dex won’t do much for me, so that goes to Coran – 21 dex means a +3 to hit, +5 to AC. Nice. I know, that means it’s a waste as soon as BG1 is over, but oh well. Maybe I can take my Gauntlets of Dexterity over to BG II…
Yeslick dings a cleric level, and Coran a fighter one too. Both are just 6.
The wand presence is ridiculous now – I have 4 wands of Fire, two of Paralysis, two of Magic Missle, two of Frost, one of Fear, Monster Summoning, and Lightning. I could survive without ever resting again. Same with potions – so many potions of Giant Strength, invulnerability, etc. It’s going to be hard to take me down.
I’ll keep digging up sub-quests here in BG, but first off to actually visit the Seven Suns and do what I’m supposed to be doing. As soon as I enter the Seven Suns, I talk to a fat merchant who leaves. Then the others seem interested in me being all alone…and talk about their tummy rumbling. Without any further ado, they turn in dopplegangers! Well, time to put them to rest with the Bastard Sword +1, +3 vs. Shapeshifters. I find Jhasso downstairs, killing two more Dopplegangers, then look in the chests…and there’s too much stuff to carry. Gems, scrolls – I leave them all in the cupboard.
I am wandering around to find the barracks and meet Scar, when I come upon a blurred Aldeth Sashenstar, whom I rescued from those evil druids. Saving my game, I pickpocket him for another Bastard Sword +1, +3 vs. Shapeshifters, and also a gem and a potion. Then I actually talk to him, and he convinces me to help him scout out his merchant league buddies for odd behavior. Sounds like more doppleganger action – and it is! Imoen dings Mage 6 as we clear out the 2nd floor (with that cleric’s help) and then the top floor with a fireball. Again, too much loot – leaving gems on the ground. The bottom floor I couldn’t get to finish before falling asleep – good think, because no matter what I did the dopplegangers all went for Imoen, who was all out of spells, and extremely susceptible to Doppleganger critical hits for 24 damage, apparently. Maybe they are attracted to that ‘ding’ sound of levelling up.
I’ll take this as far as I can, clearing out the Merchants and then Seven Suns, getting back with Scar, maybe robbing/killing Aldeth Sashenstar per the interesting guide. Once close to the end of the BG sub-quest madness, I’ll head out to the Farm north of BG, and pick the last few chests open at the Bandit Camp that I didn’t get before, then Ulgoth’s Beard, then Durlag’s Tower before returning here to wrap this game up. Woohoo!!




